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Haptic Skill Logger

Haptic Skill Logger

The Haptic Skill Logger is a measurement and recording system designed to quantitatively capture and analyze human tactile operations during natural hand and finger interactions. You can use this system to log contact force, motion, and operation patterns during real tasks, enabling objective evaluation of haptic skills that are difficult to assess through subjective observation or questionnaires.

Application

You can apply the Haptic Skill Logger in the following scenarios and test objects:

(1) Evaluation of manual operation skills in product usage, including cosmetic application tools, switches, buttons, and handheld devices.

(2) Comparison of operation techniques between general users and trained professionals.

(3) Research on tactile behavior in virtual reality and human–machine interaction systems.

(4) Skill analysis for training and education, such as medical procedures, rehabilitation exercises, and technical skill learning.

(5) Consumer research for usability and tactile experience optimization of products applied directly to the skin.

(6) Academic research on haptic behavior, force control strategies, and motion characteristics.

Standards

At present, there is no dedicated international standard specifically for haptic skill logging systems. You may use this system in accordance with:

(1) Laboratory research methods related to tactile mechanics and human motion analysis.

(2) Experimental protocols used in usability evaluation, human factors engineering, and rehabilitation studies.

(3) Custom internal standards for product usability and skill assessment.

Parameters

No. Parameter Specification
1 Wearable contact force sensor 1 unit (size specified at time of purchase)
2 Wearable size options Inner diameter: 11 mm, 12 mm, 14 mm, 16 mm, 18 mm
3 Built-in sensors Strain-gauge contact force sensor, three-axis acceleration sensor
4 Calibration device Rated capacity 30 N, resolution 16 bit
5 Connection method USB ×2
6 Software compatibility Windows 7 (English version), 32-bit / 64-bit
7 Recommended CPU Intel Core II Duo 2.5 GHz or higher
8 Display resolution 1024 × 768 (XGA)
9 Operating temperature 10 ℃ to 50 ℃, non-condensing
10 Weight Approx. 2.5 kg (including packaging)
11 Optional functions Trigger function, external synchronization function, wireless function, analysis software

Features

Enables quantitative logging of haptic skills during natural operations without obstructing tactile sensation.

Supports comparison of operation patterns between different users or skill levels.

Captures synchronized force and motion data for detailed behavioral analysis.

Suitable for long-duration logging and repeated task evaluation.

Provides objective data to supplement or replace subjective evaluation methods.

Accessories

(1) Haptic skill logging sensor unit.

(2) Calibration device.

(3) USB connection cables.

(4) Data logging and analysis software.

(5) User manual.

Test Procedures

(1) Install the sensing unit according to the intended operation task.

(2) Connect the system to the PC and launch the logging software.

(3) Perform individual calibration to ensure measurement accuracy.

(4) Start data logging and carry out the target operation naturally.

(5) Monitor force and motion signals in real time if required.

(6) Stop logging and save the recorded data for analysis and comparison.

FAQ

1.What is this product?

This product is a system used to record and analyze human haptic skills based on force and motion data during natural operations.

2.What is this product used for?

You use it to objectively evaluate tactile operation skills, usability, and technique differences between users.

3.What is the working principle of this product?

It records contact force and motion signals during operation, applies calibration to account for individual differences, and logs the data for analysis.

4.Why is this product important?

It provides quantitative insight into haptic behavior that cannot be reliably obtained through observation or questionnaires alone.

5.What industries is this product suitable for?

Consumer product development, virtual reality, medical and rehabilitation training, education, human–machine interaction research, and usability engineering.


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